Sigmund is far from just another delay: it consists of four discrete delay units, each with its own, independent set of parameters offering an incredible degree of sound-shaping freedom. There's an ancient saying, often attributed to Aristotle: The whole is greater than the sum of its parts. With Sigmund, this is especially true: each of the delay lines has complementary modules built in, independent from the feedback loop:
- Multi-mode Filter (can work either in or outside of the feedback loop)
- Overdrive module
- Amplitude modulator (for tremolo effects)
But that's not all: Sigmund has two general-purpose LFOs which can be used to auto-modulate some of the delay lines' internal parameters. Used subtly, these LFOs can be used to delicately bring a sound to life, to add gently flowing, modulated warmth reminiscent of the analog delays of yesteryear. At extreme settings, these LFOs are capable of twisting the input signal utterly beyond recognition and into what you might expect transmissions from an alien civilization to sound like!
This all adds up to an immensely powerful architecture, the potential of which can be explored nearly endlessly and often with hardly predictable outcomes.
Sigmund's four delay lines can be interconnected with each other in practically every manner possible. The plugin offers a choice of nine different routing topologies which give access to completely new dimensions of sound creation. For example, say you have your delays currently running in parallel but would like to have a cascade of serially connected delays instead: you can reconfigure them instantly by choosing your desired algorithm with just a click of the mouse. For even greater convenience when working with Sigmund, the output signals of each of the four delay lines are combined in a special, purpose-built internal mixer to ensure seamless transition between algorithms and greatly speed workflows.
The signal processing solutions we chose to implement in Sigmund have allowed us to achieve an unprecedented level of audio quality! A signal being routed sequentially through each processing block suffers no loss in fidelity from one to the next and no undesirable artifacts are introduced as is so often the case with some of the more widely used but inferior solutions. With Sigmund, each delay line is absolutely alias free: the only sonic colorations you'll ever hear are the ones you've intentionally created.
The signal path design process that went into Sigmund has been zero-comprimise from beginning to end: in fact, the sound quality is so high, the processing so pure that it's possible to work with even the smallest delay times, even down to one-tenth of one millisecond with zero artifacts emerging. Thus, it's possible without any tricks or half-measures to use a single delay line not only as a traditional delay effect, but also as a chorus or flanger and in some of the highest audio quality theoretically possible!
Sigmund's user interface has been designed from the ground up to be as intuitive as possible. Everything is presented as if on a silver (or brushed aluminum) platter, cleanly and clearly laid out and with instant access to each section and it's parameters. A convenient preset browser allows for quick auditioning of the extensive, included factory preset library. This, in combination with a novel system of 'padlocks' for locking individual sets of parameters when changing presets, allows you to zero in on the desired effect with extreme efficiency. In skilled hands, these features become powerful weapons.
Multitude of purposes
Sigmund can be effortlessly applied in nearly any configuration in the studio. It can be used as an insert effect for an instrument or bus channel, or as a versatile send effect with the help of a parameter lock that allows for auditioning presets without having to readjust the wet/dry mix with each new selection. The plugin can be used universally not only as a delay, but also as a:
Each of these possibilities above is a result of the direct usage of the various modules that we have at our disposal in the processing path. But also indirectly, depending on parameter values, there are other possibilities, including:
- Chorus – from small delay time values
- Flanger – from small delays with feedback added
- Spatializer – by applying delays on delay lines with different signal domains (M/S or L/R) and phase shifts between the channels
Despite all of the facts presented in this brief description, you get much, much more, because these are only examples of Sigmund's most basic operation. With the benefit of an incredibly flexible signal routing system, these simple strategies can be freely shuffled and combined for practically unlimited sound shaping depth. Things can go from basic to very advanced indeed before you know it, and more easily than you perhaps considered possible. And, all this in the highest available audio quality! This is only the start of wonderful sonic journey you’re about to embark on...
- OS: Windows XP, Windows Vista, Windows 7
- CPU: 1.8 Ghz with SSE (Multicore system 2.1 Ghz recommended)
- RAM: 2 GB (4 GB recommended)
- Software: VST compatible host application (32bit or 64bit)
- OS: 10.6.x or 10.7.x or 10.8.x
- CPU: Intel based 1.8 Ghz (2.1 Ghz recommended)
- RAM: 2 GB (4 GB recommended)
- Software: AU / VST compatible host application (32bit or 64bit)
It's not a standalone program so you need a host application to use it.